RUSTICDOCSSearch documentation

Complete behavior

Back to Python.

Complete the setup and attachment steps, then paste this behavior into the attached script.

py
from rustic import rustic, instance, Game, run

def on_start():
    rustic.log("info", "Behavior started")

def fixed_update(dt):
    x, y, z = rustic.get_translation()
    if rustic.key("KeyW")["held"]:
        rustic.set_translation(x, y, z + dt)

run(globals())

The SDK is staged automatically beside the source in an engine temporary directory. You do not install a package, copy the SDK into your game, or write a process loop. Programming > Open Programming Workspace also writes editor support files under .rustic/generated/programming. Regenerate those files after upgrading Rustic. Edit your behavior source, not generated SDK files. Run through Rustic Play so the engine can supply the API and callback state.