Complete behavior
Complete the setup and attachment steps, then paste this behavior into the attached script.
py
from rustic import rustic, instance, Game, run
def on_start():
rustic.log("info", "Behavior started")
def fixed_update(dt):
x, y, z = rustic.get_translation()
if rustic.key("KeyW")["held"]:
rustic.set_translation(x, y, z + dt)
run(globals())The SDK is staged automatically beside the source in an engine temporary directory.
You do not install a package, copy the SDK into your game, or write a process loop.
Programming > Open Programming Workspace also writes editor support files under
.rustic/generated/programming. Regenerate those files after upgrading Rustic.
Edit your behavior source, not generated SDK files. Run through Rustic Play so the
engine can supply the API and callback state.