RUSTICDOCSSearch documentation

Control the scene clock

Back to Use gameplay actions.

The play scene advances actions once per frame using actual elapsed seconds, independent of script count and omitted Update callbacks. Play pause freezes the runtime; Stop discards its state. Clock.timeScale(0.5) slows actions, clip source clocks, physics and audio playback. Clock.pause() / resume() pause the scene clock while leaving script callbacks available to resume it. Per-operation pause freezes just that action. Audio voice pause freezes its source cursor independently.