Control the scene clock
The play scene advances actions once per frame using actual elapsed seconds,
independent of script count and omitted Update callbacks. Play pause freezes the
runtime; Stop discards its state. Clock.timeScale(0.5) slows actions, clip source clocks, physics and audio playback.
Clock.pause() / resume() pause the scene clock while leaving script callbacks
available to resume it. Per-operation pause freezes just that action. Audio voice
pause freezes its source cursor independently.