Finding and creating objects
lua
local table_id = Game.scene.Find("Room.Table")
local all_in_room = Game.scene.List("Room")
local direct_root_child = Game.scene.Camera
local new_id = instance.add("Cube")
local model_id = instance.add("assets/models/chair.glb", table_id)
local copy_id = instance.clone("Room.Table")
Game.setCurrentCamera("Room.Camera")Paths may be dotted or slash-separated. Find returns an ID or nil; List
returns stable IDs. instance.add accepts an entity ID/path, an Explorer model path,
or Part, Cube, Sphere, Cylinder, Plane, Rectangle2D, or Circle2D.
clone copies an existing scene object. The optional parent must be a stable entity
ID string. Both calls return the new ID immediately. Camera selection accepts a path,
ID, or the compatibility form { "Game.scene.Room.Camera" }.