Register animation tracks
Animation.register(object, clip) adds engine-created tracks without editing an
asset or JSON. Track targets are Position, Rotation, Scale, Opacity, Color,
Fov, or child/path/Property; imported tracks use node_N/Property.
Follow Set up gameplay actions before running this Lua example.
lua
return { Start = function()
local object = rustic.entity_id()
Animation.register(object, {
name="Reveal", duration=1,
tracks={{target="Opacity", keys={
{time=0, value=0, easing=Ease.OutSine},
{time=1, value=1},
}}}, markers={{time=0.5, name="Halfway"}},
})
Sequence.new().animation(object, "Reveal").wait(1).call(function()
print("cutscene step finished")
end).play()
end }