RUSTICDOCSSearch documentation

Setup and attachment

Back to PHP.

  1. Install PHP CLI on PATH; create assets under ui/. Restart the editor after changing PATH. Check the Project Manager’s Settings language tools and the editor Console for discovery errors. Contributors with a source checkout can optionally run cargo xtask doctor from Engine/.
  2. Open your game project and scene. Select a Part object for this movement example.
  3. Use Programming > Object Component Script and select PHP. Save the asset, then attach it to the selected object using Programming > Attach Existing Script or + Add Component in the Inspector. Create global or scene scripts through their corresponding Programming commands. Keep the editor-assigned Asset ID; do not edit the registry or scene files by hand.
  4. Paste the complete behavior example. Press Play, then hover or click the embedded Play viewport and hold W. The owner moves along positive Z at one unit per second. The Console shows Behavior started once. Stop Play to restore the authored scene. Attach to an object with a transform to see movement.

See Complete behavior for the source to paste after attaching the script.