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Choose easing curves

Back to Use gameplay actions.

Ease.Linear is the default. The other families are Sine, Quad, Cubic, Quart, Quint, Expo, Circ, Back, Elastic, and Bounce, each with In, Out, and InOut prefixes (Ease.InOutSine, Ease.OutBounce, etc.). Every time-based action uses the same core curves. Back/Elastic can overshoot numeric, vector, and quaternion progress. Path parameters, opacity, and color are bounded by their backend contracts.