Choose easing curves
Ease.Linear is the default. The other families are Sine, Quad, Cubic, Quart,
Quint, Expo, Circ, Back, Elastic, and Bounce, each with In, Out, and InOut
prefixes (Ease.InOutSine, Ease.OutBounce, etc.). Every time-based action uses
the same core curves. Back/Elastic can overshoot numeric, vector, and quaternion progress. Path
parameters, opacity, and color are bounded by their backend contracts.