Engine systems
Use the status and compatibility reference to distinguish implemented systems from planned workflows. Each system guide retains its detailed API and limitations.
| System | Start here | API reference |
|---|---|---|
| Rendering / scene lighting | Sky and atmosphere, Rendering System | Environment |
| Primitive physics | Basic physics | Queries and forces |
| Animation | Imported clips, Layering | Animation |
| Tweening / easing | Animate properties | Tween, Ease |
| Paths / movement | Follow a path | Path, Movement |
| Audio | Play, fade and record | Audio |
| Input | Held keys in Play | Input |
| Cameras | Cameras and lights | Current camera, Camera actions |
| Events / timers / clock | Gameplay actions | Events, Timer, Clock |
| UI script assets | HTML/CSS | JavaScript behavior API |
Current HTML support does not implement rendered layout, a DOM or network access. HTML-based game UI with CSS styling is planned; see the Web guide for current behavior. The public hosting-sdk is Not Yet Implemented; there is no documented multiplayer or managed-hosting SDK workflow to follow. Standalone is a local Play mode, not a completed export target.