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Scene and object operations

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cpp
std::optional<std::string> table = Game.scene.Find("Room.Table");
std::vector<std::string> room = Game.scene.List("Room");
Game.setCurrentCamera("Room.Camera");

instance.add("Cube");
instance.add("assets/models/tree.glb", table);
instance.clone("Room.Table");

Find returns a stable ID or std::nullopt; List returns IDs beneath a path prefix. Instance source strings accept IDs, scene paths, model paths, or built-in object names. The optional parent is an ID. These mutations are queued and applied after the callback, in call order, so creation does not return a new ID.

Built-in attributes are Name, Position, Size, Color, CanTouch, CanCollide, Anchored, and Parent. Property/attribute writes must retain the existing engine type. A rejected command fails and disables only this behavior.