RUSTICDOCSSearch documentation

Apply physics forces

Back to Use gameplay actions.

force(object, vector, delta?) applies force for the interval, impulse / knockback add velocity, and launch sets velocity. The current simulation uses unit mass. explosion(center, radius, strength, ignore?) applies radial distance-falloff impulses and skips anchored bodies. Direct force/impulse/launch on an anchored or nonphysical object is an error. Models do not automatically acquire primitive colliders.