RUSTICDOCSSearch documentation

Set action duration or speed

Back to Use gameplay actions.

Follow Set up gameplay actions before running this Lua example.

lua
return { Start = function()
  local owner = rustic.entity_id()
  Movement.moveTo(owner, Vector3(10, 0, 0), {
    speed = 5, easing = Ease.OutCubic
  })
  -- Alternatively: { duration = 2, easing = Ease.InOutSine }
end }

Dynamic-language movement/tween helpers accept either a duration number or an options object/table with exactly one of duration or speed. Speed is units/second (radians/second for quaternion rotations). For finite tweens, speed determines the total duration; easing intentionally changes instantaneous speed. Invalid/non-finite values and non-positive speeds are rejected. A zero finite duration snaps on the next advancing frame.