RUSTICDOCSSearch documentation

Complete behavior

Back to C#.

Complete the setup and attachment steps, then paste this behavior into the attached script.

csharp
using static Rustic;

Run((callback, dt) => {
    if (callback == "on_start") rustic.log("info", "Behavior started");
    if (callback == "fixed_update" && rustic.key("KeyW").held) {
        var p = rustic.get_translation();
        rustic.set_translation(p[0], p[1], p[2] + dt);
    }
});

The SDK is staged automatically beside the source in an engine temporary directory. You do not install a package, copy the SDK into your game, or write a process loop. Programming > Open Programming Workspace also writes editor support files under .rustic/generated/programming. Regenerate those files after upgrading Rustic. Edit your behavior source, not generated SDK files. Run through Rustic Play so the engine can supply the API and callback state.