Complete behavior
Complete the setup and attachment steps, then paste this behavior into the attached script.
csharp
using static Rustic;
Run((callback, dt) => {
if (callback == "on_start") rustic.log("info", "Behavior started");
if (callback == "fixed_update" && rustic.key("KeyW").held) {
var p = rustic.get_translation();
rustic.set_translation(p[0], p[1], p[2] + dt);
}
});The SDK is staged automatically beside the source in an engine temporary directory.
You do not install a package, copy the SDK into your game, or write a process loop.
Programming > Open Programming Workspace also writes editor support files under
.rustic/generated/programming. Regenerate those files after upgrading Rustic.
Edit your behavior source, not generated SDK files. Run through Rustic Play so the
engine can supply the API and callback state.