Inspector
Prerequisites: open a writable scene, stop Play, and select an entity in Project → Scene or the viewport. No selection shows Nothing selected. Scene sky and atmosphere settings are available independently of object selection.
Change properties and transforms
- Edit the object's name at the top of Inspector.
- In Transform, edit Position, Rotation (degrees) and Scale. These are local transforms relative to the parent.
- For primitives/meshes, edit Color, Can touch, Can collide and Anchored. Parametric primitives also expose a Geometry section.
- Save through File → Save scene; use Edit → Undo for a mistaken edit.
Expected result: validated authoring changes appear in the preview and saved scene. Can touch is reserved for touch events; it does not enable solid collisions. Can collide and Anchored affect built-in primitive physics in Play. Imported mesh collision is not established by those checkboxes.
Attach a script and edit public properties
- Select the target entity, then create an Object Component Script from Programming, or use an already registered script.
- In Gameplay scripts → + Add Component, choose the registered script path if it is not already attached. Creation through Programming may already attach it; do not duplicate the attachment.
- Check the script's Enabled checkbox. Existing stored public property values appear beneath its Script ID; edit the values supported by the Inspector's value controls.
- Edit the script source in the external editor, following the language-specific property declaration and callback conventions.
- Save the scene and source file, then press Play. Check Console for the expected output or diagnostics.
Expected result: the enabled attachment executes in its documented lifecycle scope. The Inspector edits stored component properties; it does not guarantee automatic discovery of arbitrary variables declared in source. Entity-valued properties display an identifier rather than a freeform entity picker.
Camera, light and runtime state
A camera selection exposes active state, priority, zoom, projection and clipping settings. A light exposes type, color, intensity, range and spot angle as applicable. Follow cameras and lighting for a complete setup.
During Play, selected-entity telemetry can supply live transforms, attributes and script state. Authoring and runtime are distinct; do not assume that live values are saved or that every Inspector edit is a runtime edit. After Stop, review/apply or discard the proposed runtime changes.
Related: public properties API, physics, Playtesting.