Input API
Read held keys forwarded from the editor's embedded Play viewport.
When to call it
For movement, read rustic.key(name).held in FixedUpdate. Hover or click the Play viewport first. This build forwards WASD, arrow keys, and Shift only. Named actions and press/release events are not connected yet.
Calls
rustic.input(action)rustic.key(key)rustic.key_events()rustic.any_key_pressed()
Variables
| Variable | Type | Required | Description |
|---|---|---|---|
action | string | Yes | Configured action name; currently returns an inactive state. |
key | string | Yes | KeyW, KeyA, KeyS, KeyD, an Arrow direction, ShiftLeft, or ShiftRight. |
Return and timing
Key reads return { pressed, released, held, axis }. Only held and axis are populated for forwarded keys; pressed/released stay false, key events stay empty, and any-key stays false.
Language examples
Lua 5.4
lua
if rustic.key('KeyW').held then
print('forward key is held')
endJavaScript
javascript
if (rustic.key('KeyW').held) console.debug('forward key is held');Python
python
held = rustic.key("KeyW")["held"]C++
cpp
RusticActionState forward=rustic.key("KeyW");
if (forward.held) rustic.log("debug", "moving");C#
csharp
bool held = rustic.key("KeyW").held;Luau
lua
if rustic.key('KeyW').held then rustic.log('info','moving') endC
c
bool held = rustic.key("KeyW").held;Java
java
boolean held = rustic.key("KeyW").held;PHP
php
$held = $rustic->key("KeyW")["held"];HTML / inline JS
javascript
if (rustic.key('KeyW').held) console.debug('forward key is held');Constraints and behavior
- The embedded Play viewport forwards held KeyW, KeyA, KeyS, KeyD, ArrowUp, ArrowDown, ArrowLeft, ArrowRight, ShiftLeft, and ShiftRight. It does not forward other keys or input from New Window or Standalone. Follow the Lua controller guide for attachment steps, a complete example, and troubleshooting.
- Every gameplay language calls the engine-owned API. Rustic supplies SDKs and dispatches callbacks; scripts do not parse requests or serialize responses. See the language guide for complete setup and callback registration.