Effects
Fade, flash, shake and pulse entity properties with shared easing.
Feature status and language/platform compatibility
Choose an API to see its signature, parameters, examples and behavior.
APIs
Module guide
Setup and language support
These engine-owned services work in Lua 5.4, Luau, JavaScript, Python, C, C++, C#, Java, PHP, and HTML inline JavaScript. Follow Use gameplay actions to create and attach a script, install external toolchains, and choose the correct language binding. PHP and HTML scripts belong under ui/; CSS alone runs no gameplay code.
The Calls section uses JavaScript signatures. The function examples below include native syntax for all ten script types, including SDK-specific alternatives and limitations. Attach a JavaScript Object Component script to the specified target and press Play. Globals are supplied by the engine. Schedule actions from Start or a callback, rather than at script top level. Native languages use typed options and their own builder conventions; see the guide's language bindings.
Parameters
Entity is a stable ID or scene path. Opacity is scalar, Color is RGB, Scale is a three-component vector, and shake strength controls the position offset. Duration is finite non-negative seconds; easing defaults to Linear.
Return and timing
Each returns an operation handle. Flash and pulse ping-pong through the outgoing and return legs; their duration applies to each leg. Fade changes Opacity once; shake restores its initial position.
Behavior and limitations
- A Part flashes red and returns to its original color after two quarter-second legs.
- Opacity and Color obey bounded property contracts. These actions operate on existing properties rather than creating particles or arbitrary UI components.
- Shake uses deterministic decaying offsets. Avoid overlapping actions or physics that write the same property. Camera.shake uses the same implementation.
- Check script attachment, enabled state and the Console when an operation fails. Asynchronous errors also appear in operation state. Callback exceptions disable the owner and clean up its actions.
- Owner destruction, disable, successful reload or Stop cleans up owned actions and subscriptions. Failed reload retains the previous behavior's operations. See Operation handles for controls and lifetime details.