Animate script value keyframes
Animation.value(keys, onUpdate) runs numeric/vector/quaternion keyframes for
script or UI state; its callback receives an ordinary value. Keys start at zero
and have strictly increasing times. The starting key's easing controls its span.
The following example changes a script value from zero to one and back:
Follow Set up gameplay actions before running this Lua example.
lua
return { Start = function()
Animation.value({
{time=0, value=0, easing=Ease.OutQuad},
{time=1, value=1, easing=Ease.InQuad},
{time=2, value=0},
}, function(value) print(value) end)
end }