Schedule timers
Follow Set up gameplay actions before running this Lua example.
lua
return { Start = function()
Timer.after(2, function() print("delayed") end)
local repeating = Timer.every(0.5, function() print("tick") end, 4)
repeating.pause()
repeating.resume()
-- repeating.cancel() prevents subsequent delivery.
end }Timer.every(interval, callback, count?) requires a positive interval/count. Omit
count to repeat until cancelled. Large frame deltas preserve leftover time and may
queue several ticks. Infinite zero-duration action loops fail within a bounded
step budget. Callback execution itself is still subject to the language runtime's
budget/deadline; keep callbacks short.