RUSTICDOCSSearch documentation

API reference

Back to JavaScript.

javascript
const id = rustic.entity_id();
const dt = rustic.delta_time();
const fixedDt = rustic.fixed_delta_time();
const [x, y, z] = rustic.get_translation();
rustic.set_translation(x + 1, y, z);

const health = rustic.get_property("health");
rustic.set_property("health", 90);
const color = rustic.GetAttribute("Color"); // [red, green, blue]
rustic.EditAttribute("Anchored", true);
print("loaded", id);
warn("message");
console.debug("details");
rustic.set_enabled(false);

print(...), warn(...), and console.log/info/warn/error/debug(...) write directly to the Rustic console. rustic.log(level, message) remains available when code needs to select a level dynamically.

Lower-case get_attribute/edit_attribute are equivalent. Set Color, Position, and Size with three-number arrays, and Parent with an entity ID string or null. Supported built-ins are Name, Position, Size, Color, CanTouch, CanCollide, Anchored, and Parent. Properties must already be declared and writes must preserve their type. Mutations are queued and applied in issue order after the callback.