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# Validate gameplay services

[Back to Use gameplay actions](https://rustic-game-engine.pages.dev/markdown/guides/gameplay-actions.md).

Library tests cover easing endpoints/overshoot, timing/sequence leftovers, path
geometry and traversal, pause/reverse/repeat, ownership/reload/signal cleanup,
physics contacts, PCM mixing, clip sampling/blends/markers, IK, glTF/FBX import,
and live skeletal vertex deformation. The integration fixture executes shared
math, tween/timer callbacks and animation playback/markers in all ten script types.
`RUSTIC_REQUIRE_ALL_SDKS=1` makes a missing toolchain fail that fixture.
