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# Follow and orbit objects

[Back to Use gameplay actions](https://rustic-game-engine.pages.dev/markdown/guides/gameplay-actions.md).

`Movement.lookAt`/`Camera.lookAt` sample the target orientation when starting.
`follow(object, target, duration, easing?, offset?)` re-reads the target position
each frame during its finite catch-up duration.
`orbit(object, center, radius, turns, duration, easing?)` circles in the local XZ
plane.
